12/13 Task List
Start building the new version of the Village map. It’s an area that players must defend from waves but can also explore between waves.
Concept the Village:
- Draw up concept Art
- Discuss how core gameplay loop exists here
- Concept Gates and Valves
- Concept Egress Routes
Narrative Design
Potentially 3 factions Plus the Crown
- Military Faction
- Commerce Faction
- Science/Religion Faction
King is greedy and wants power
- King’s name is Deide
Node based layout for the factions
Need a water supply nearby because humans.
Kingdom is on a hill in a crevasse.
Summary of Work:
Engaged with a lot of brainstorming and structuring of the game world, the teams involved with Narrative Design, Artists and me, the Level Design aspect. We established relationships between the kingdom and other regions in the world, their role in society. We established a rough history of the realm and how it came to be. We established the nature of Celestial dragons and their influence of this world. We established the origin of the Draco Disease. We established the governmental layout of the Kingdom, three factions plus the King.
My team lead changed my priority from Menu building to level design after my input on the Narrative team, which was a great turn of events for me, because that is my preference. I started by making some sketches concepting out how I want to build the Kingdom as that is my new project. The scope is that it is both a survival level (Preventing waves of zombies from reaching a castle.) and matches the narrative of what the kingdom is like. This means it must be built on a mountain in the center of a crater.
Figure 1: Sketch work by my teammate Emma Saunders. Her work can be found at https://www.artstation.com/cloudyart9









