Draco Disease – 01-06 Task List

1/6/2025

Finished up all previous tasks and had another meeting with the team. I am still waiting on 3d art to start replacing blockmesh assets. The screenshot below shows the level at the end of the second BlockMesh Sprint. My next steps will be to build out the interior of the Castle and to move towards finding a way to remove the Hexes in the levels as Orrett (Programing Lead) wants to have them removed. I’m thinking that this will look like using the landscape Layer as the base and working on adding in more topography and possibly some water features. (P.S. I wound up really liking Anna’s (Art Lead) idea to increase the size of all my buildings. It does look better, also I had to reduce the number of buildings to fit in the bigger ones and this makes the map look less cluttered.)

Level development
Level Development sprint 2.

Draco Disease – 01-01 Task List

1/1/2025 Handed off the project to the lead programmer and took a break for the holidays and now I’m getting on with my next tasks. Got the project back with gameplay mechanics implemented for the survival map. It is a lot of fun already but needs polish and fixes....

Block mesh updates

Draco Disease – 12-22 Task List

12/22/2024 Received feedback from team members on Block mesh Progress. They wanted to see a few changes and directions with the design moving forward. Add Staircases on the sides of the districts moving from zone 1 to zone 2 as a side entrance or “backstreet” Build...

Block mesh house asset.

Draco Disease – 12-20 Task List

12/20/2024 Block mesh the Village: Create a block mesh in UE5 Seek Feedback from team Iterate Add train Stations to the designFirst iteration to establish scaling with Block mesh House asset.Beginning process of block meshing out set design for the different nodes,...

Level Concept

Draco Disease – 12-13 Task List

12/13 Task List Start building the new version of the Village map. It's an area that players must defend from waves but can also explore between waves. Concept the Village: Draw up concept Art Discuss how core gameplay loop exists here Concept Gates and Valves...

Draco Disease – 12-09 Task List

12/9 Task List GitHub Desktop Git-SCM Unreal 5.3.2 Get the project and attach to Revision Control. Menu Design / Add widgets Find, Widget refresher tutorial Reference Mockup from Orrib in discord DMs Summary of Work: The first week was all about getting setup with...