Draco Disease – 01-01 Task List

1/1/2025

Handed off the project to the lead programmer and took a break for the holidays and now I’m getting on with my next tasks. Got the project back with gameplay mechanics implemented for the survival map. It is a lot of fun already but needs polish and fixes. Today’s meeting is all about next directions.

Feedback from Art lead is that the building block meshes are too small. Though they were intended as just background art. Making every building physically large enough to enter and be believable as a house will make the map massive. Need more input from Art on this.

-Disable lighting on buildings for performance – Done

-Playtest the level and find gaps – Done

-Make sure things are split into specific “Sublevels” – Done

-Build building insides – Done

-Increase size of all buildings for “Realism” – Done

-Add Further Props – Done

-Add Roads in Scholar District – Done

-Work on Landscape Layer – Done

-Delete the hexes on the open world area. – Done

Level Development sprint 2.

Level Development sprint 2. Added Landscape layer, the edges are high to prevent player escape and also to give that Kingdom in the center of the Crater effect from @PikDaCat narrative design. increased size of all buildings by about 20% per @xAnchii (Anna) art suggestion. Ran some playtesting per @Orrett C programming request and found some gaps that players could fall though and corrected those issues. I still need to build out the insides of the two district buildings and add more prop work for this weekend.

Level development

Draco Disease – 01-06 Task List

1/6/2025 Finished up all previous tasks and had another meeting with the team. I am still waiting on 3d art to start replacing blockmesh assets. The screenshot below shows the level at the end of the second BlockMesh Sprint. My next steps will be to build out the...

Block mesh updates

Draco Disease – 12-22 Task List

12/22/2024 Received feedback from team members on Block mesh Progress. They wanted to see a few changes and directions with the design moving forward. Add Staircases on the sides of the districts moving from zone 1 to zone 2 as a side entrance or “backstreet” Build...

Block mesh house asset.

Draco Disease – 12-20 Task List

12/20/2024 Block mesh the Village: Create a block mesh in UE5 Seek Feedback from team Iterate Add train Stations to the designFirst iteration to establish scaling with Block mesh House asset.Beginning process of block meshing out set design for the different nodes,...

Level Concept

Draco Disease – 12-13 Task List

12/13 Task List Start building the new version of the Village map. It's an area that players must defend from waves but can also explore between waves. Concept the Village: Draw up concept Art Discuss how core gameplay loop exists here Concept Gates and Valves...

Draco Disease – 12-09 Task List

12/9 Task List GitHub Desktop Git-SCM Unreal 5.3.2 Get the project and attach to Revision Control. Menu Design / Add widgets Find, Widget refresher tutorial Reference Mockup from Orrib in discord DMs Summary of Work: The first week was all about getting setup with...