Draco Disease – 12-22 Task List

12/22/2024

Received feedback from team members on Block mesh Progress. They wanted to see a few changes and directions with the design moving forward.

  • Add Staircases on the sides of the districts moving from zone 1 to zone 2 as a side entrance or “backstreet”
  • Build a single central path of egress from lowest level to the castle.
  • Build extra hexes on the mid layer that function as enterable buildings.
  • Castle itself should be a large enterable building

I think some of these choices will result in some pathing issues and possibly gameplay that is too linear. I think ahead of time that some fixes will be to let the kingdom be more layered like Osgiliath from Lord of the Rings. (No central pathway.) And instead of small side stairs big zonal halls and instead maybe some valves that allow players to maneuver around the edges and drop back into zones without going into the main access ways.

Block mesh updates

3rd Iteration on the BlockMesh, Project expanded to make the castle bigger and to block off zones for enterable buildings on the second tier of the map.

“Final” Iteration of Block Mesh for now...

“Final” Iteration of Block Mesh for now…Next Steps will be to have the lead designer add in the spawn closets and mechanics to have enemies spawn at different zones in different waves and start playtesting to see how things feel when actually trying to defend the castle. Then following Playtesting and while it occurs we will have artists working on final assets to replace block mesh assets.

Level development

Draco Disease – 01-06 Task List

1/6/2025 Finished up all previous tasks and had another meeting with the team. I am still waiting on 3d art to start replacing blockmesh assets. The screenshot below shows the level at the end of the second BlockMesh Sprint. My next steps will be to build out the...

Level Development sprint 2.

Draco Disease – 01-01 Task List

1/1/2025 Handed off the project to the lead programmer and took a break for the holidays and now I’m getting on with my next tasks. Got the project back with gameplay mechanics implemented for the survival map. It is a lot of fun already but needs polish and fixes....

Block mesh house asset.

Draco Disease – 12-20 Task List

12/20/2024 Block mesh the Village: Create a block mesh in UE5 Seek Feedback from team Iterate Add train Stations to the designFirst iteration to establish scaling with Block mesh House asset.Beginning process of block meshing out set design for the different nodes,...

Level Concept

Draco Disease – 12-13 Task List

12/13 Task List Start building the new version of the Village map. It's an area that players must defend from waves but can also explore between waves. Concept the Village: Draw up concept Art Discuss how core gameplay loop exists here Concept Gates and Valves...

Draco Disease – 12-09 Task List

12/9 Task List GitHub Desktop Git-SCM Unreal 5.3.2 Get the project and attach to Revision Control. Menu Design / Add widgets Find, Widget refresher tutorial Reference Mockup from Orrib in discord DMs Summary of Work: The first week was all about getting setup with...