Draco Disease – 12-13 Task List

12/13 Task List

Start building the new version of the Village map. It’s an area that players must defend from waves but can also explore between waves.

Concept the Village:

  • Draw up concept Art
  • Discuss how core gameplay loop exists here
  • Concept Gates and Valves
  • Concept Egress Routes
Level Concept 1

Level Concept

Level Gameplay Flow

Level Gameplay Flow

Narrative Design

Potentially 3 factions Plus the Crown

  • Military Faction
  • Commerce Faction
  • Science/Religion Faction

King is greedy and wants power

  • King’s name is Deide

Node based layout for the factions

Need a water supply nearby because humans.

Kingdom is on a hill in a crevasse.

Summary of Work:

Engaged with a lot of brainstorming and structuring of the game world, the teams involved with Narrative Design, Artists and me, the Level Design aspect. We established relationships between the kingdom and other regions in the world, their role in society. We established a rough history of the realm and how it came to be. We established the nature of Celestial dragons and their influence of this world. We established the origin of the Draco Disease. We established the governmental layout of the Kingdom, three factions plus the King.

My team lead changed my priority from Menu building to level design after my input on the Narrative team, which was a great turn of events for me, because that is my preference. I started by making some sketches concepting out how I want to build the Kingdom as that is my new project. The scope is that it is both a survival level (Preventing waves of zombies from reaching a castle.) and matches the narrative of what the kingdom is like. This means it must be built on a mountain in the center of a crater.

Sketch by Emma Saunders

Figure 1: Sketch work by my teammate Emma Saunders. Her work can be found at https://www.artstation.com/cloudyart9 

Level development

Draco Disease – 01-06 Task List

1/6/2025 Finished up all previous tasks and had another meeting with the team. I am still waiting on 3d art to start replacing blockmesh assets. The screenshot below shows the level at the end of the second BlockMesh Sprint. My next steps will be to build out the...

Level Development sprint 2.

Draco Disease – 01-01 Task List

1/1/2025 Handed off the project to the lead programmer and took a break for the holidays and now I’m getting on with my next tasks. Got the project back with gameplay mechanics implemented for the survival map. It is a lot of fun already but needs polish and fixes....

Block mesh updates

Draco Disease – 12-22 Task List

12/22/2024 Received feedback from team members on Block mesh Progress. They wanted to see a few changes and directions with the design moving forward. Add Staircases on the sides of the districts moving from zone 1 to zone 2 as a side entrance or “backstreet” Build...

Block mesh house asset.

Draco Disease – 12-20 Task List

12/20/2024 Block mesh the Village: Create a block mesh in UE5 Seek Feedback from team Iterate Add train Stations to the designFirst iteration to establish scaling with Block mesh House asset.Beginning process of block meshing out set design for the different nodes,...

Draco Disease – 12-09 Task List

12/9 Task List GitHub Desktop Git-SCM Unreal 5.3.2 Get the project and attach to Revision Control. Menu Design / Add widgets Find, Widget refresher tutorial Reference Mockup from Orrib in discord DMs Summary of Work: The first week was all about getting setup with...