Puzzle Tile Game

The tile project was interesting because we are again doing game mechanic design but this time instead of changing how things interact with the overall environment in a 3d space, we are affecting how specific entities affect other specific entities. All Three of the mechanics added to this game function by having one tile target another tile and changing some aspect of that tiles makeup.

A demo of the teleport mechanic.

A demo of the gateway mechanic.

A demo of the bridge mechanic.

Watch the Demo

Game Specs

Platform:

Windows PC

Tools Used:

Unreal Engine

Completion:

2024

Game Mechanics

  • The teleport mechanic works by targeting another tile and checking to see if the player character is present. If the player character is present it changes the player character location to the target tile.
  • The gateway mechanic functions by having a “trigger” tile targeting a “door” tile and checking to see if the player character is present on the trigger tile. If so, the trigger tile then changes the door tile to “can enter” and changes the color of both tiles to green.
  • The bridge mechanic functions by checking to see if the “cube” tile is present and if so changes the “pit” tile into a “bridge” tile with the “can enter” option activated for the player character.

Visuals

Puzzle Tile Game Storyboard

A simple storyboard for the gameplay of the Puzzle Tile game.

Title

Puzzle Tile Game Floor Logic

A code blueprint showing how the bridge functions in the Puzzle Tile game.